The name of the project is Angelina and is a project developed by Michael Cook, a PHD candidate at Imperial College in the UK. (Geuss, 2012) The "Angelina" project is used to develop playable video games from thin air. Using complex algorithms, computer science and concepts from artificial intelligence, it is able to fine tune the levels towards a certain difficulty level as the user is playing the game. I personally found this concept as a great idea which is both innovative and most certainly one of its kind.
A.I. in games has come a long way since the use of it to find algorithms for moves in board games such as chess. It was used to challenge human cognition and was certainly successful in these type of situations. However most recently, it has exploded in the realm of video games, where gamers are much more inclined towards realistic approaches in their games. Projects like these will help contribute to the growing uses of A.I. in gaming; which is something that is relied upon nowadays. What I would like to see in the future would be games that could somehow incorporate user emotions into the game to take it to a whole new level. We already have the existence of motion sensors, why not emotion sensors? In these type of games, if a user is feeling puzzled/happy/sad/frustrated, the game would adjust itself and present situations catering to that specific emotion. I wouldn't be surprised if it comes out in the next few years, it will definitely not be cheap!
- Geuss, M. (2012, March 11). Artificial intelligence project builds video games from scratch. Retrieved from http://arstechnica.com/gaming/news/2012/03/artificial-intelligence-angelina-builds-videogams-from-scratch.ars
This is pretty interesting and can definitely pose a huge threat to the gaming industry once the technology gets more advanced. I wonder if the same types of algorithms will be able to be used for generations of movie plots, articles, stories... creative media altogether.
ReplyDeleteThat is pretty awesome! Major developments in HCI and AI have led to an even richer user experience, including in the gaming arena. The more we can understand about how users interact with products, games in this case, the more sophisticated the experience becomes. Emotion sensors sound cool, but I have a feeling that such technology would be begging for controversy. People might make all kinds of arguments stemming from one's right to privacy!
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This is groundbreaking to say the least! I'm confident that in no time this technology will be everywhere.
ReplyDeleteIndeed, by making such kinds of software and imitating human cognition, we can only hope that it evolves into something much more impressive. Imagine the day when all doctors are robots due to the need to eliminate human error and bias...
ReplyDeleteI hope we live to see that day... but given the recent advancements, that day will certainly be closer than we thought.
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